knappsack
In development  ·  PC / Steam

Pick a ride.
Run wild.

A chaotic battle where you grab whatever ride you can find and tear across an island full of hazards and loot.

Wishlist on Steam
PC  ·  release tbd
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01 What it is

A spiritual successor to Kirby Air Ride's City Trial, set on a coastal island that's half postcard, half pile-up.

You ride. You race. You poke around the island until you find a vehicle you didn't expect to want: a koi the size of a couch, a paper crane held together with hope, a scooter someone left by a vending machine.

Twelve rides across three families. Each one handles differently and rewards a different kind of driver.

Concept  /  Kitsune Spirit · Organic family
02 The Roster

Six unique riders.

Style sheet · v0.4 · cast not final 06 · Roster
03 The Rides

Twelve rides, three families.

Each with its own playstyle.
Wild Trial ride roster: 12 vehicles across mechanical, organic, and crafted families.
Roster · Spread 01
Roster spread · v0.4
Cast not final
35.32°N · 139.48°E  ·  Shonan, ref.

Coastal towns, narrow streets,
seaside arcades and a lot of corners.

04 The Studio

Knappsack is a small indie studio building Wild Trial.

StudioKnappsack
Founded2025
Team size1
FundingSelf-funded
Contactkashif@knappsack.io

The studio

Knappsack's goal is to selfishly make the games that I want to play but haven't been able to find.

About the art on this page

Some of the visuals here, including key art, biome explorations and concept references, were generated with AI tools. They exist so I can figure out what Wild Trial looks and feels like before committing real production budget to a direction.

Anything that ships in the final game (ride designs, character art, UI illustration) will come from human artists. I'll be building out that pipeline as the project grows.

Collaboration

If you make ride concepts, character art, UI illustration, or anything in that family, get in touch: kashif@knappsack.io.